- Introduction to O:FR
- Beginning of a Story
- Scenario Generator
- Wars 1920—1940
- Languages of the World
- Portrait Gallery
- Name Generator
- Companies of O:FR
- The Central Library
- King's Cross Badminton Club
- Rambouillet Owners Guild
- Wales Christian Brass Or...
- Oxford’s Reserve Post Office
- Exotic Game Travel Agency
- Circus Radii-Dali
- Gurniwal’s Home of Retir...
The Colorful Companies
of Operation: Fallen Reich
Each player may belong to a special company within the Operation: Fallen Reich and each company has a distinctive identity and are governed by peculiar commanders. It’s up to the Game Master to decide on the right company for the players.
This is the first part of the your guide to the — to say the least — Colourful Companies of Operation: Fallen Reich.
The organisation of Operation: Fallen Reich was formed when seven reliable and energetic persons were contacted by Aleister Crowley and Admiral Sanders by the order of Winston Churchill. These persons had substantial personal wealth and believed incorruptible. Three days later they gathered for a personal briefing on the state of affairs and were asked to serve in this operation — they all said yes.
With the exception of Lord Cunningham who received the not so enviable task of coordinating the rest — each one were to create an independent company of the organisation.
Seven companies, seven covert names
Each company was to be made up out of small groups of 10–15 members who were to act totally independent and at most only be aware of the existents of their own company. A covert name and false purpose was given to each company to make them less suspicious, several even had their own properties or offices connected to their false identity. The real purpose of this system remained somewhat blurry, and stories are still told of particularly drunken evening Colonel McGregors’ castle at St Abb’s Head. But our research confirms that the names and even the personalities of the companies came from the mind of each leader.
Very soon the agents of each company was given nicknames based on their companies covert names — which became even more popular then the names of the companies. Only a few months after the birth of the first six companies a seventh was created as the result of a successful misson.
Summary of Companies with skills
Characters that are finished on the Life Board can choose to take an intense two weeks course from the company chosen by the Game Master. It doesn’t have to be the same company of which the character will later be a member.
The player is given 2D6 Experience Points, these points should be applied to the skills listed with the chosen company. No more than two EP on each skill, and each mandatory must at least receive one EP.
Kings Cross Badminton Club
This is were a gentleman or a lady gets training in the noble art of espionage.
Skills: German, Shadowing, Stealth, Photography, Observation, Searching, Interrogation, Lock Pick, Acting/Disguise.
Mandatory: Clubs and Etiquette.
Rambouillet Owners Guild
Hardship, explosions and fist fights during a truly manly course.
Skills: Any Physical, Boxing, Auto fire, Rifle, Explosives, Skiing, Boats, Parachute, Swimming, First Aid, Tactics.
Mandatory: Riding and Endurance.
Wales Christian Brass Orchestra
A religious course with elements of fencing and a lot of music practice to keep the appearance.
Skills: Religion, Myths, History, Christian Rituals, Info Searching, Blades, Dodge, Aura, Greek, Latin, Reading/Writing.
Mandatory: 2 EP on instrument of choice.
Oxford’s Reserve Post Office
Heavy academic studies mixed with whatever Professor Woolsworth finds amusing.
Skills: Any Academic, Explosives, Cars, Motorcycles, Wrestling, Psychology, Shadowing, Searching, German.
Exotic Game Travel Agency
This is all about finding the prey and putting it down as elegant and neat as possible.
Skills: Pistols, Tracking, Zoology, Observation, Animal Training, Searching, Endurance, Info Searching, Blades, Orientation, Any Language
Mandatory: Stealth and Rifles.
The curricular of the circus is filled with lessons not taught anywhere else.
Skills: Sixth Sense, Stealth, Witchcraft Rutals, Darkt Rituals, Spiritualist Rituals, Charm, Acting/Disguise, Attractiveness, Courage.
Mandatory: Myths and Aura.
Gurniwal’s Home of Retired Veterans
The focus of this company is up to the Game Master to decide. Maybe the players are interested in creating their own company, or did they burn down the home during their first mission?
Undercover Operations Against Paranormal Opponents.
Part 1A: Organisation
Companies of OFR
Governing body of O:FR
Chief Librarian Lord Cunnighamn
The seven companies & their respective leaders
— The Players
President Sir Percy Carmichael
— The Rams
Chairman Colonel Cassius “Charging” McGregor
— The Band
Director Bishop Charles Bishop
— The Mailmen
Superintendent Professor Eric Woolworth
— The Poachers
Managing Director Roger Hempher
— The Artists
Circus Director Lucifer Starfish
— The Veterans
Warden Doctor Margaret Murray